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Mortal kombat project 4.1 season 2 dummy mode
Mortal kombat project 4.1 season 2 dummy mode










mortal kombat project 4.1 season 2 dummy mode
  1. #Mortal kombat project 4.1 season 2 dummy mode update#
  2. #Mortal kombat project 4.1 season 2 dummy mode Patch#
  3. #Mortal kombat project 4.1 season 2 dummy mode code#
  4. #Mortal kombat project 4.1 season 2 dummy mode plus#
  5. #Mortal kombat project 4.1 season 2 dummy mode download#

this might be very useful for slow machines and/or on heavily loading stages and/or in 2 on 2 mode when 2 or more characters emit smoke effects which may drop your frame rate drastically to do so, you need to press down + low punch + low kick in pause menu.

  • added possibility to turn all smoke/visual effects off on all characters at once.
  • same can be done if you want to use common mk1-mka music for finishim/round end – just use “M00XX” as your stage’s “Name” (not displayname) parameter, where XX is the music sample number from common1.snd.
  • No need to edit common files for each new stage anymore! just enter the following in your stage *.def file:Īuthor = for rain sound effect – suits best if you already have the rain graphics in your stageĪuthor = rain like on mk4 stage, the kombat kodes for bloody rain and no rain will also workĪuthor = for random thunder sound effectsĪuthor = for custom pit fatality where player falls to the bottom of the stageĪuthor = for custom stage fatality where player slowly falls off the screenĪuthor = for custom stage fatality where player is slammed into ceiling and a big stone falls down
  • new shortcut “commands” to have rain, wind or even sample stage fatals on your stages.
  • breakable throws – players can get hit and receive damage while throwing opponents.
  • #Mortal kombat project 4.1 season 2 dummy mode plus#

  • finishhim state coding revised – it plays the musics right at the announcement, plus it doesn’t break up at brutality or deep freeze moments.
  • mortal kombat project 4.1 season 2 dummy mode

    please note that using his setting will disable game’s own breakers permanently if you set var(24) to 3, you’ll gain “aggressor” points for being hit and spend them on a breaker once filled.

  • in the same manner you can exchange aggressor for breaker.
  • added possibility to exchange the “Aggressor” mode for “RAGE”: if you set var(24) to 2 instead of 1 in common1.cns, the aggressor power-up mode will only turn on when you press block+run in game, not automatically once it’s filled.
  • combos and brutalities became easier to input, also brutalities can now be broken into simple combos while holding “forward” or “down”.
  • also AI will now back off from cornering which actually gives you a free moment.
  • new AI reactions added, that respond to jumping forward, uppercut, punching etc.
  • new AI tactics, where above all else cpu can randomly decide to walk near for a punch/kick or combo or walk away for a fireball.
  • arcade-friendly “own corner” feature added, that allowed you to push enemies out of “your” corner of the stage.
  • mortal kombat project 4.1 season 2 dummy mode

    jump arcs and distances revised while jumping over opponent for a crossup.so have three ways to find the kode and unlock secret battles: 1) get three flawless victories and enter the symbols in known patterns 2) get enough money for combos and try three random symbols together 3) be a lazy guy and see the kode in debug mode (ctrl+D) every time you get a flawless victory, one, two of three symbols of the kode are shown.

    #Mortal kombat project 4.1 season 2 dummy mode code#

    however the code is not hard-written – each start there is a new code. no more slot machine at the end – you only have to input the code manually.

    #Mortal kombat project 4.1 season 2 dummy mode Patch#

    Mortal Kombat Project Season 2 Final – Patch #3 Release Notes Below you can also find the complete changelog for this patch.

    #Mortal kombat project 4.1 season 2 dummy mode download#

    Those that have already installed a previous version can simply download and apply the patch from here. Those interested can download the fully patched version of Mortal Kombat Project Season 2 Final from here. It’s also worth pointing out that this patch also improves throw mechanics and introduces “breakable throws”, allows players to disable all smoke/visual effects on all characters at once, adds endings to all characters, and revises the “finishhim” state coding.

    mortal kombat project 4.1 season 2 dummy mode

    The latest patch also improves the game’s AI, revises jump arcs and distances, and makes it easier to perform the various combos and brutalities.

    #Mortal kombat project 4.1 season 2 dummy mode update#

    According to the release notes, this patch adds new pit fatalities and some new stages.įurthermore, update #3 revises the koin/treasure system and as such there won’t be any slot machines at the end and players will only have to input the code manually. The team behind Mortal Kombat Project Season 2 Final has released a brand new patch for this free MUGEN fighting game that is based on NetherRealm’s classic MK titles.












    Mortal kombat project 4.1 season 2 dummy mode